• Aucun résultat trouvé

TECFA's virtual campus : integrated tools to support pedagogical paradigms

N/A
N/A
Protected

Academic year: 2022

Partager "TECFA's virtual campus : integrated tools to support pedagogical paradigms"

Copied!
5
0
0

Texte intégral

(1)

Proceedings Chapter

Reference

TECFA's virtual campus : integrated tools to support pedagogical paradigms

PIGUET, Allison, PERAYA, Daniel

PIGUET, Allison, PERAYA, Daniel. TECFA's virtual campus : integrated tools to support pedagogical paradigms. In: Frindte, W.; Köhler, T.; Marquet, P.; Nissen, E. Internet-based teaching and learning (IN-TELE) 99 : proceedings of IN-TELE 99. Frankfurt an Main : P.

Lang, 2001. p. 234-238

Available at:

http://archive-ouverte.unige.ch/unige:18269

Disclaimer: layout of this document may differ from the published version.

1 / 1

(2)
(3)
(4)
(5)

Références

Documents relatifs

• Un centre de rencontre pour chercheurs travaillant dans le domaine des technologies de l’éducation. • En partie financé par les projets

In this paper, we have described a series of efforts to integrate pedagogical agents with two collaborative learning environments, one synchronous (TeamWave Workplace) and the

The project combines Carnegie Mellon’s Synthetic Interviews and state-of-the-art digital video library technology with pedagogical advances developed at Kansas State University,

Having a definition of a pedagogical scenario with the different activities to perform can be used to provide support for the learners in their planning and to understand how they

• The contents of the scenarios are descriptions of the activities of the CoPs (collaboration, information use, production of documents, knowledge management...) and their

This paper concerns a methodology for setting up web based experiments by distinguishing two perspectives: the learning perspective (which tasks will be scheduled for pupils

The expert-system approach respects these criteria: the CLIPS module is integrated into the data-processing environment of the decision through a DLL enabling the virtual player to

The goal of this activity is to make students aware of learning theories (e.g. constructivism, behaviourism, ...) underlying design choices in courseware development. In the past,