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Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

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Academic year: 2021

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Figure 2: Overview. (a) An input mesh with its animation skeleton, (b) deformation weights at a joint, and (c) mesh segmentation
Figure 3: Reconstruction of a mesh part (a phalanx of the hand shown in Figure 2). (a) HRBF nodes are uniformly spread on the mesh surface, and two additional nodes in red are aligned with the bone to close the holes
Figure 7: Plot of our functions for θ(α), (a) to get skinning with some blending (around π/4) at an elbow or a knee, and (b) to mimic the inflation of tissues in contact situation.
Figure 9: Animation of the Armadillo’s knee (a). (b) The result of the projection without smoothing
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