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Sexualisation dans les jeux vidéo et agression envers les femmes

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(1)

Sexualization and aggression

against women

A focus on sexualized characters in video

games

(2)

- Underrepresented

- Secondary character

- Sexualized

(3)
(4)
(5)

Sexualization

• Nudity

• Revealing clothing

• Suggestive poses

(6)

Aggression against women

Know a victim

Public physical sexual harassment

7%

Non-consensual sex by

hierarchic superior

13%

Rape

+ Aggression by partner

56%

(7)

Aggression

• External and visible

• Involves two people

• Intentional

(8)

Aggression against

women

(9)

Angered

“What a bitch”

Heart beat

I have to answer

Insult

-

Young

-

Male

-

Traditional roles

-

Hard day at school

-

Competitive, violent, sexualized video game

-

Lost

-

Female player

-

Provocation

(10)

Can sexualized content from video games

cause aggression against women?

(11)

2

Sexualization

Sexual harassment

(12)

2

211 College students

18 to 37 years old

Method

(13)

2

211 College students

18 to 37 years old

Method

(14)

2

Neutral jokes

Sexist jokes

Method

Sexual Harassment Task

Why do sharks swim in salt water? Because pepper would make them sneeze!

Why don't women wear watches? There's a clock on the stove.

(15)

2

211 College students

18 to 37 years old

Method

Ambivalent Sexism Inventory

Aggression Questionnaire

Online Disinhibition Scale

(16)

2

Results

Source

F

Df p

ηp2

Sexualization

0.56

1

.455

.003

Partner Gender

12.85

1

<.001

.061

Participant Gender

4.37

1

.038

.021

Sexualization*Partner Gender

6.13

1

.014

.030

Sexualization*Participant Gender

0.26

1

.612

.001

Partner Gender*Participant Gender

0.15

1

.694

.001

Sexualization*Partner Gender*Participant Gender

0.17

1

.678

.001

Hostile Sexism

7.02

1

.009

.034

Benevolent Sexism

2.16

1

.144

.011

Trait Aggression

1.84

1

.176

.009

Online Disinhibition

3.81

1

.052

.019

(17)

2

Partner

Partner

Partner

Participant

Participant

(18)

2

Sexualization

Sexual harassment

Discussion

(19)

2

Partner

Partner

Participant

Participant

Discussion

(20)

2

Limitations

Sexual harassment

Gender

harassment

Sexual

coercion

Unwanted

sexual attention

1) Sexualized males

2) Intention?

3) Type of sexual harassment

4) Present internal state

Discussion

(21)

3

Sexualization

Negative evaluation of women

Introduction

(22)

3

137 College students

18 to 33 years old

Low cognitive load

High cognitive load

Low cognitive load

High cognitive load

Method

(23)

3

Cognitive load

Low

High

Method

(24)

3

Sexualization

Negative evaluation of women

Method

(25)

3

100ms

Prime

75ms

Chinese pictograph

100ms

Mask

Method

Affect Misattribution Procedure

Burnay, J., Larøi, F. An Examination of the Possible Impact of the Sexualized Content of Video Games and Cognitive Load on Implicit Evaluations of Women.

Ambivalent Sexism Inventory

Aggression Questionnaire

(26)

3

Results

Burnay, J., Larøi, F. An Examination of the Possible Impact of the Sexualized Content of Video Games and Cognitive Load on Implicit Evaluations of Women.

(27)

3

Sexualization

Negative evaluation of women

Discussion

(28)

3

Limitations

1) Lack of sensitivity

2) Muscularity

Discussion

(29)

3

4

Sexualization

Rape Myth

Introduction

(30)

142 College students

18 to 27 years old

Low cognitive load

High cognitive load

Low cognitive load

High cognitive load

3

4

Method

(31)

4

Method

Rape date story

(32)

4

Dehumanization

Humanness

Human

Uniqueness

Human

Nature

Method

(33)

Sexualization

Responsibility

Dehumanization

4

Cognitive load

Method

Burnay, J., Larøi, F. Impact of Sexualized Video Game and Cognitive Load on Rape Myth Acceptance and Dehumanization of the Perpetrator

Ambivalent Sexism Inventory

Aggression Questionnaire

Illinois Rape Myth Acceptance Scale

Gamer Identification

(34)

Sexualization

Responsibility

Dehumanization

4

Cognitive load

Results

High Cognitive load

Denial of positive

human uniqueness

Burnay, J., Larøi, F. Impact of Sexualized Video Game and Cognitive Load on Rape Myth Acceptance and Dehumanization of the Perpetrator

b=.271

b=.173

(35)

3

4

Sexualization

Rape Myth

Discussion

High Cognitive load

(36)

4

Discussion

Sexualization

Responsibility

Dehumanization

Cognitive load

Dehumanization of a different woman

Limitations

(37)

Sexualization

Responsibility

4

High Cognitive load

Results

Positive

human uniqueness

Burnay, J., Larøi, F. Impact of Sexualized Video Game and Cognitive Load on Rape Myth Acceptance and Dehumanization of the Perpetrator

b=.238

Perpetrator

Negative

human uniqueness

b=-.215

Negative

human nature

Positive

human nature

b=.271

b=-.237

(38)

4

Discussion

Sexualization

Responsibility

Dehumanization

Cognitive load

Stranger (Bernard, Loughnan, et al., 2015) vs. Acquaintance (Bernard, Legrand, & Klein, 2016)

Empathy

Identification

More quality of contact = more humanness = more support for rehabilitation

(Viki, Fullerton, Raggett, Tait, & Wiltshire, 2012)

Limitations

(39)

5

Introduction

Burnay, J., Kepes, S., Bushman, B. J. Effects of Violent and Nonviolent Sexualized Media on Aggression-Related Thoughts, Feelings, Attitudes, and Behaviors: A Meta-Analytic Review

(40)

5

Aggressive behavior

Aggressive cognition

Aggressive affect

Hostile attitudes

Aggression

Method

Burnay, J., Kepes, S., Bushman, B. J. Effects of Violent and Nonviolent Sexualized Media on Aggression-Related Thoughts, Feelings, Attitudes, and Behaviors: A Meta-Analytic Review

(41)

5

97 studies

55596 participants

Aggressive behavior

Aggressive cognition

Hostile attitude

.5

.10

.15

.20

k=79, N=19196 / 53.7%

k=16, N=2354 / 54.5%

k=63; N=19137 / 55.3%

k=11; N=12649 / 61.9%

Results

Burnay, J., Kepes, S., Bushman, B. J. Effects of Violent and Nonviolent Sexualized Media on Aggression-Related Thoughts, Feelings, Attitudes, and Behaviors: A Meta-Analytic Review

(42)

5

Participant gender

Female = Male

Amount of clothing

Scantily clothed = Nude & genitalia not visible = Nude & genitalia visible

Media format

Video game = Film > Print

Age of participants

=

Population Sampled

College students = Non-college students

Type of design

Experimental = Cross-sectional > Longitudinal (n.s.)

Publication Outlet

Published = Unpublished

Year of Publication

=

(43)

Can sexualized content from video games

cause aggression against women?

(44)

Sexualization

Rape Myth

Negative evaluation of women

Sexual harassment

(45)
(46)

Summary, conclusions & perspectives

- Sexual thoughts

- Self-efficacy

- Self-objectification

- Assumption of sexual openness

- Woman’s agency

(47)

Summary, conclusions & perspectives

+

- Cultivation Theory

- Social Cognitive Theory of Gender

Development and Differentiation

- Expectation State Theory

- Objectification Theory

(48)

Summary, conclusions & perspectives

(49)

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