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A quest for meta-learning gains in a physics serious game

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Academic year: 2021

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Fig. 7.1 follows De Finetti’s intuition by associating a factual measure of knowledge (obtained  through multiple choice questions, Y axis) with a subjective assessment (chosen out of a 6-item scale  expressing the percentage of confidence in the answer, X
Figure 7.2. The “Slope device” was dedicated to the exploration of light properties.
Figure 7.3. To perform the intermediate test embedded in the game, players had to click on the visual giving the correct  representation of how a laser ray would propagate in a given situation (here with the fan activated)

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