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A Virtual Reality and BIM Approach for Clash Resolution

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Science Arts & Métiers (SAM)

is an open access repository that collects the work of Arts et Métiers Institute of Technology researchers and makes it freely available over the web where possible.

This is an author-deposited version published in: https://sam.ensam.eu Handle ID: .http://hdl.handle.net/10985/17739

To cite this version :

Pierre RAIMBAUD, Mateo BONILLA PALACIOS, Juan Pablo ROMERO CORTES, Pablo FIGUEROA, Ruding LOU, Florence DANGLADE, Frédéric MERIENNE, José Tiberio HERNANDEZ - A Virtual Reality and BIM Approach for Clash Resolution - In: 16th EuroVR International Conference - EuroVR 2019, Estonie, 2019-10-23 - The application track, posters and demos of EuroVR - 2019

Any correspondence concerning this service should be sent to the repository Administrator : [email protected]

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A Virtual Reality and BIM Approach for Clash Resolution

Pierre Raimbaud1,2, Mateo Bonilla Palacios2, Juan Pablo Romero Cortes2, Pablo Figueroa2, Ruding Lou1,

Florence Danglade1, Frederic Merienne1 and Jose Tiberio Hernandez2 1LiSPEN, Arts et Metiers, Institut Image, Chalon-sur-Saone, France

2Universidad de los Andes, Colombia

Corresponding author: [email protected], [email protected]

Keywords: BIM, virtual reality, immersion, clash resolution, clash analysis

In the Architecture, Construction and Engineering (AEC) industry, a crucial task is Building Information Modelling (BIM) models coordination. Clashes can be detected automatically by current BIM tools. Clash origins (parn et al., 2018), or avoidance (Singh et al., 2015) have been studied. But, clash resolution still needs the civil engineers’ expertise. Currently, in a computer with a 3D BIM tool, they use annotations. As previous research showed that Virtual Reality (VR) can help to perform better AEC tasks, in terms of time and accuracy (Chalhoup and Ayer, 2018), we propose an immersive VR tool to solve clashes. Methodology

As for us, immersion is missing in the current method, so, in VR, clashes may be understood and solved faster and better. Comparison with the current method in a within-subjects design experiment allowed to evaluate our solution, measuring time and solution quality. Experts had to use annotations in both methods to explain their solution. Preliminary results tend to confirm initial hypotheses: they solved the inconsistencies faster in VR, and for some clashes, they solved it better. So, new experiments with more experts are necessary to get more conclusive results.

Figure 16. From left to right: clashes examples; BIM tool interface; annotations in our VR tool: narrows, spheres.

References

Parn E.A., Edwards D.J. and Sing M.C.P., 2018. Origins and probabilities of MEP and structural design clashes within a federated BIM model, Automation in Construction, 85, 209-219.

Singh M. M., Sawhney A. and Borrmann A., 2015. Modular Coordination and BIM: Development of Rule Based Smart Building Components, Procedia Engineering, 123, 519-527.

Chalhoub J. and Ayer S. K., 2018. Using Mixed Reality for electrical construction design communication, Automation in Construction, 86.

Figure

Figure 16. From left to right: clashes examples; BIM tool interface; annotations in our VR tool:

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